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THE GRIMOIRE COMPENDIUM / TIME

Time Magic

The documented kit includes a slow zone, suspension, repositioning and a recent-damage rewind. Those mechanics do not by themselves demonstrate the highest damage or an overall best tier.

Sources reviewed October 25, 2026/Community-listed data
1%listed roll chance
6documented skills
3documented passives
WHAT THE GRIMOIRE DOES

Skills & listed costs

Cooldowns are in seconds. Energy values retain the reference's exact numbers, including unusually low entries; confirm them in the current game before planning a rotation.

01

Chronostasis

Moves forward in a time bubble and transfers the bubble to the first target struck for follow-up slashes.

Cooldown
12s
Energy
40
02

Palm Thrust

A close hit that encloses a target in a bubble before detonation.

Cooldown
12s
Energy
30
03

Rewind

Attempts to restore the caster from damage received shortly beforehand; the exact rewind window is not listed.

Cooldown
16s
Energy
30
04

Slow Zone

Creates a nearby zone that reduces enemy movement.

Cooldown
26s
Energy
25
05

Time Stop

A summoned clock holds nearby enemies and drains their health over time.

Cooldown
15s
Energy
35
06

Warping Blitz

Teleports above a target and delivers a downward stasis-orb attack.

Cooldown
13s
Energy
25

Passives & unlocks

The reference places these passives at the Grimoire Echo in the Inner Realm. Meeting a requirement and purchasing an unlock are separate steps; inspect the current unlock screen before spending.

Chrono Surge

RMB combined with a dodge consumes mana for a short spatial reposition.

Listed requirements: 4 Points, 100 Marks

Temporal Overflow

The reference lists one extra stored time orb for every 15 magic intensity; terminology should be checked against the current game UI.

Listed requirements: 4 Points, 100 Marks

Timeflux

Time-orb-enhanced abilities require less mana; no reduction amount is listed.

Listed requirements: 4 Points, 100 Marks

Control and damage recovery

The documented kit includes a slow zone, suspension, repositioning and a recent-damage rewind. Those mechanics do not by themselves demonstrate the highest damage or an overall best tier.

This is a reading of the documented mechanics, not a tested tier rating or guaranteed combo. Compare range, recovery, costs, and whether the target can evade the follow-up. A boss damage window and a player duel can reward different choices.

Use the attribute guide and trait requirements to check build dependencies. The build-planning page separates supported mechanics from untested recommendations.

Choosing a weapon around the encounter

Time’s listed kit mixes control with recovery: Slow Zone affects nearby movement, while Rewind concerns damage received shortly beforehand. The exact rewind window is not given, so test its current timing before relying on it to erase a dangerous exchange.

Ruejix prefers a quicker light weapon during his Time progression. Its_Nin’s Bael run uses Time in a posture-break encounter with a different attack rhythm. These are useful contexts to compare, not proof that one weapon class is mandatory for Time.

  • Keep control opportunities separate from a guaranteed damaging follow-up.
  • Read the current Rewind behavior rather than assuming a full heal.
  • Compare your weapon’s recovery with the boss or player opening you are trying to use.

Cosmetic variants & reference notes

The overview and detail material disagree about variants. Their lists are shown separately below so that an unverified appearance is not presented as a confirmed current roll.

OVERVIEW LIST

Gilded · Monochrome · Cosmic

DETAIL TABLE

None listed

Variant availability remains unresolved between these references.

The overview describes variants as cosmetic. A configuration weight is not automatically a percentage probability, and we have not converted any variant weights into roll chances.

Getting Time Magic

The current community overview lists the first magic quest at level 15, Wisdom Peak, with Time occupying 1% of the listed roll pool. A recent unlock walkthrough explicitly corrects the older level-10 expectation to 15. Follow the current quest requirement if an update changes it.

A roll chance is not a promise about the next attempt. See reroll methods and wipe cautions before changing a grimoire. The beginner route explains the progression leading into the quest.

WATCH THE CONTEXT

Video notes & demonstrations

Recent walkthroughs and demonstrations used on this page. Each clip links to the relevant moment; creator reports and opinions are distinguished from measurements by this wiki.

Behind this page

Sources & review notes

References reviewed October 25, 2026. Community information can change with game updates. These notes are source-based and have not been verified through our own gameplay.

  • Fandom · Time Magic Community-listed skills and passives. Source values are not measurements by this wiki.
  • Fandom · Magics Community reference for obtainable magic, roll chances, variants, and unlock conditions.
  • Fandom · FAQ Community FAQ for the code system, rerolls, and progression. Some entries may be outdated.
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