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THE GRIMOIRE COMPENDIUM / SHADOW

Shadow Magic

Tethers, delayed orbs and a recast beam offer distinct timing choices. A damage benefit at night is listed, but its magnitude is not documented.

Sources reviewed October 25, 2026/Community-listed data
15%listed roll chance
6documented skills
2documented passives
WHAT THE GRIMOIRE DOES

Skills & listed costs

Cooldowns are in seconds. Energy values retain the reference's exact numbers, including unusually low entries; confirm them in the current game before planning a rotation.

01

Dark Cyclone

A circular shadow cut followed by a downward finishing strike.

Cooldown
10s
Energy
30
02

Dark Haste

A short-range shadow burst that briefly impairs a target.

Cooldown
10s
Energy
25
03

Dark Piercer

A forward rush with a series of shadow attacks.

Cooldown
12s
Energy
20
04

Shadow Annihilation

Three delayed shadow orbs converge on a target.

Cooldown
12s
Energy
30
05

Shadow Tendril

A tethering ability that slows the target.

Cooldown
50s
Energy
4
06

Void Beam

Summons a shadow hand; a subsequent activation releases beams.

Cooldown
12s
Energy
25

Passives & unlocks

The reference places these passives at the Grimoire Echo in the Inner Realm. Meeting a requirement and purchasing an unlock are separate steps; inspect the current unlock screen before spending.

Fear The Shadows

Shadow skills receive a damage benefit at night; no amount is listed.

Listed requirements: 4 Points, 100 Marks

Focused Beam

RMB changes Void Beam into one stronger shot.

Listed requirements: 4 Points, 100 Marks

Delayed attacks and target control

Tethers, delayed orbs and a recast beam offer distinct timing choices. A damage benefit at night is listed, but its magnitude is not documented.

This is a reading of the documented mechanics, not a tested tier rating or guaranteed combo. Compare range, recovery, costs, and whether the target can evade the follow-up. A boss damage window and a player duel can reward different choices.

Use the attribute guide and trait requirements to check build dependencies. The build-planning page separates supported mechanics from untested recommendations.

Working with delayed pressure

Shadow Annihilation’s delayed orbs and Void Beam’s follow-up activation call for different timing from a direct rush. Shadow Tendril can affect movement, but a slowed target can still respond; the source does not establish a guaranteed combo from the tether.

Fear The Shadows describes a night-time condition without a numeric bonus. Keep time of day in a comparison instead of treating one night encounter as normal daytime damage.

  • Check when an orb or recast actually becomes threatening.
  • Practise follow-ups at the distance created by Dark Piercer.
  • Keep the stronger-shot passive separate from the default beam behavior.

Cosmetic variants & reference notes

The overview and detail material disagree about variants. Their lists are shown separately below so that an unverified appearance is not presented as a confirmed current roll.

OVERVIEW LIST

Void · Bloodshade · Miasma · Phantom

DETAIL TABLE

None listed

Variant availability remains unresolved between these references.

The overview describes variants as cosmetic. A configuration weight is not automatically a percentage probability, and we have not converted any variant weights into roll chances.

Getting Shadow Magic

The current community overview lists the first magic quest at level 15, Wisdom Peak, with Shadow occupying 15% of the listed roll pool. A recent unlock walkthrough explicitly corrects the older level-10 expectation to 15. Follow the current quest requirement if an update changes it.

A roll chance is not a promise about the next attempt. See reroll methods and wipe cautions before changing a grimoire. The beginner route explains the progression leading into the quest.

Behind this page

Sources & review notes

References reviewed October 25, 2026. Community information can change with game updates. These notes are source-based and have not been verified through our own gameplay.

  • Fandom · Shadow Magic Community-listed skills and passives. Source values are not measurements by this wiki.
  • Fandom · Magics Community reference for obtainable magic, roll chances, variants, and unlock conditions.
  • Fandom · FAQ Community FAQ for the code system, rerolls, and progression. Some entries may be outdated.
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