Light Magic
The listed kit includes rushes, an aerial sequence, a self-heal and a passive ally-healing option. Healing does not establish a PvP or PvE tier by itself.
Skills & listed costs
Cooldowns are in seconds. Energy values retain the reference's exact numbers, including unusually low entries; confirm them in the current game before planning a rotation.
Slashes of Light
A multi-hit sequence of light cuts.
- Cooldown
- 11s
- Energy
- 3
Aerial Assault
Carries the target upward and finishes by knocking them down.
- Cooldown
- 13s
- Energy
- 25
Falling Lance
Drops a light spear from above.
- Cooldown
- 9s
- Energy
- 25
Divine Light
A self-healing light ability.
- Cooldown
- 60s
- Energy
- 8
Blinding Rush
A forward rush ending in a flash of light.
- Cooldown
- 9s
- Energy
- 30
Swords of Conviction
Fires summoned blades toward the cursor.
- Cooldown
- 10s
- Energy
- 20
Passives & unlocks
The reference places these passives at the Grimoire Echo in the Inner Realm. Meeting a requirement and purchasing an unlock are separate steps; inspect the current unlock screen before spending.
Blindstrike
Magic hits apply blindness, with a listed 7-second cooldown.
Listed requirements: 4 Points, 100 Marks
Divine Field
RMB changes Divine Light into a healing area for nearby allies.
Listed requirements: 4 Points, 200 Marks
Mobility and healing utility
The listed kit includes rushes, an aerial sequence, a self-heal and a passive ally-healing option. Healing does not establish a PvP or PvE tier by itself.
This is a reading of the documented mechanics, not a tested tier rating or guaranteed combo. Compare range, recovery, costs, and whether the target can evade the follow-up. A boss damage window and a player duel can reward different choices.
Use the attribute guide and trait requirements to check build dependencies. The build-planning page separates supported mechanics from untested recommendations.
Using mobility and healing deliberately
Light combines approach tools with Divine Light. Learn the direction and landing of Aerial Assault and Blinding Rush before treating mobility as a safe escape: the documented movement still places you somewhere an opponent can respond.
Divine Field is described as changing the healing ability into an area for nearby allies. Check that the passive is learned before planning group recovery around it. The progression video below is an acquisition example rather than a full support build.
- Test where an aerial sequence leaves you relative to the target.
- Separate self-healing from the passive’s ally-area function.
- Check your learned abilities and mana before using a demonstration as a rotation.
Cosmetic variants & reference notes
The overview and detail material disagree about variants. Their lists are shown separately below so that an unverified appearance is not presented as a confirmed current roll.
Moon · Radiant · Scarlet
Moon
Variant availability remains unresolved between these references.
The overview describes variants as cosmetic. A configuration weight is not automatically a percentage probability, and we have not converted any variant weights into roll chances.
Getting Light Magic
The current community overview lists the first magic quest at level 15, Wisdom Peak, with Light occupying 22% of the listed roll pool. A recent unlock walkthrough explicitly corrects the older level-10 expectation to 15. Follow the current quest requirement if an update changes it.
A roll chance is not a promise about the next attempt. See reroll methods and wipe cautions before changing a grimoire. The beginner route explains the progression leading into the quest.
Video notes & demonstrations
Recent walkthroughs and demonstrations used on this page. Each clip links to the relevant moment; creator reports and opinions are distinguished from measurements by this wiki.
I Became a DARK ELF With LIGHT MAGIC?! | Clover RPG Progression #1
Dated creator walkthrough · narration reviewedA Dark Elf and Light progression recording. Use it to compare acquisition and early progression, not as a complete optimized build.
Sources & review notes
References reviewed October 25, 2026. Community information can change with game updates. These notes are source-based and have not been verified through our own gameplay.
- Fandom · Light Magic Community-listed skills and passives. Source values are not measurements by this wiki.
- Fandom · Magics Community reference for obtainable magic, roll chances, variants, and unlock conditions.
- Fandom · FAQ Community FAQ for the code system, rerolls, and progression. Some entries may be outdated.
